Artificial Intelligence

Adversarial Search

Jesus A. Gonzalez, The University of Texas at Arlington

May 6, 2016

Games

Games

Games

Games

Games

Games

Games

Optimal Decisions in Games

Optimal Decisions in Games

Optimal Decisions in Games

Optimal Decisions in Games

Optimal Decisions in Games

The minimax Algorithm

The minimax Algorithm

Optimal Decisions in Multiplayer Games

Alpha-Beta Pruning

Alpha-Beta Pruning

Alpha-Beta Pruning

Alpha-Beta Pruning

Alpha-Beta Pruning

Alpha-Beta Pruning

Alpha-Beta Pruning

Alpha-Beta Pruning

Move Ordering

Move Ordering

Move Ordering

Imperfect Real-Time Decisions

Imperfect Real-Time Decisions

Imperfect Real-Time Decisions

Imperfect Real-Time Decisions

Imperfect Real-Time Decisions

Imperfect Real-Time Decisions

Imperfect Real-Time Decisions

Imperfect Real-Time Decisions

Stochastic Games

Stochastic Games

Stochastic Games

Stochastic Games

Stochastic Games

Stochastic Games

Stochastic Games

Stochastic Games

State-of-the-Art Game Programs

State-of-the-Art Game Programs